Win32 binaries and MSVC6 projects

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Win32 binaries and MSVC6 projects

Philippe Lhoste-2
Hello.

Wanting to play a bit with Lua 4.0, and still waiting for official Windows 
binaries, I decided to make my own. I don't have gcc, I "just" have MSVC6 (or 
5), so I had to make my own makefiles.
I looked the way the 3.2 official Win32 binaries were made, and tried to stay 
as closely as possible to them.
More details about this at the Web page I have setup for this:
http://jove.prohosting.com/~philho/softwares/PhiLhoSoft/Lua/index.html

I have tested only the Lua.exe with the test suite, it seems OK. If there is 
any problem with my distribution, please contact me.

BTW, I have tested all the non-interactive scripts with SciTE, a text editor 
supporting Lua syntax highlighting and script running (it capture the 
results). It also have an experimental Lua scripting extension, but it is not 
yet integrated to the official release (it is only in the CVS). I didn't tried 
it yet, but it won't be long now...
http://www.scintilla.org/

Regards.

¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
http://philho.multimania.com/
_.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._


s
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Re: Win32 binaries and MSVC6 projects

s
At 09:26 23/11/00 -0500, Philippe wrote:

>Hello.
>
>Wanting to play a bit with Lua 4.0, and still waiting for official Windows 
>binaries, I decided to make my own. I don't have gcc, I "just" have MSVC6 (or 
>5), so I had to make my own makefiles.
>I looked the way the 3.2 official Win32 binaries were made, and tried to stay 
>as closely as possible to them.
>More details about this at the Web page I have setup for this:
>http://jove.prohosting.com/~philho/softwares/PhiLhoSoft/Lua/index.html
>
>I have tested only the Lua.exe with the test suite, it seems OK. If there is 
>any problem with my distribution, please contact me.
>
>BTW, I have tested all the non-interactive scripts with SciTE, a text editor 
>supporting Lua syntax highlighting and script running (it capture the 
>results). It also have an experimental Lua scripting extension, but it is not 
>yet integrated to the official release (it is only in the CVS). I didn't tried 
>it yet, but it won't be long now...
>http://www.scintilla.org/
>
>Regards.
>
>¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯
>Philippe Lhoste (Paris -- France)
>Professional programmer and amateur artist
>http://jove.prohosting.com/~philho/
>http://philho.multimania.com/
>_.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._

Thanks Phillipe.  Unfortunately, the last link does
not seem to be working.

Regards sns

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Re: Win32 binaries and MSVC6 projects

Wolfgang Lipp
I'm sure everybody here is aware of the zeus editor for windows, to be found
at www.zeusedit.com. It doesn't
only support Lua hiliting, it has Lua as one of its integrated scripting
languages. It does not support folding,
and the interface looks like it still needs some work at places, but it
appears otherwise to be pretty capable. Check it out. A pity it isn't
cross-platform.

Yours,

-Wolf

----- Original Message -----
From: <[hidden email]>
To: "Multiple recipients of list" <[hidden email]>
Sent: Sunday, November 26, 2000 3:03 PM
Subject: Re: Win32 binaries and MSVC6 projects


> At 09:26 23/11/00 -0500, Philippe wrote:
>
> >Hello.
> >
> >Wanting to play a bit with Lua 4.0, and still waiting for official
Windows
> >binaries, I decided to make my own. I don't have gcc, I "just" have MSVC6
(or
> >5), so I had to make my own makefiles.
> >I looked the way the 3.2 official Win32 binaries were made, and tried to
stay
> >as closely as possible to them.
> >More details about this at the Web page I have setup for this:
> >http://jove.prohosting.com/~philho/softwares/PhiLhoSoft/Lua/index.html
> >
> >I have tested only the Lua.exe with the test suite, it seems OK. If there
is
> >any problem with my distribution, please contact me.
> >
> >BTW, I have tested all the non-interactive scripts with SciTE, a text
editor
> >supporting Lua syntax highlighting and script running (it capture the
> >results). It also have an experimental Lua scripting extension, but it is
not
> >yet integrated to the official release (it is only in the CVS). I didn't
tried
> >it yet, but it won't be long now...
> >http://www.scintilla.org/
> >
> >Regards.
> >
> >¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯
> >Philippe Lhoste (Paris -- France)
> >Professional programmer and amateur artist
> >http://jove.prohosting.com/~philho/
> >http://philho.multimania.com/
> >_.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._
>
> Thanks Phillipe.  Unfortunately, the last link does
> not seem to be working.
>
> Regards sns
>


s
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Re: Win32 binaries and MSVC6 projects

s
In reply to this post by s
>At 09:26 23/11/00 -0500, Philippe wrote:
>
>>Hello.
>>
>>Wanting to play a bit with Lua 4.0, and still waiting for official Windows 
>>binaries, I decided to make my own. I don't have gcc, I "just" have MSVC6 (or 
>>5), so I had to make my own makefiles.
>>I looked the way the 3.2 official Win32 binaries were made, and tried to stay 
>>as closely as possible to them.
>>More details about this at the Web page I have setup for this:
>>http://jove.prohosting.com/~philho/softwares/PhiLhoSoft/Lua/index.html
>>
>>I have tested only the Lua.exe with the test suite, it seems OK. If there is 
>>any problem with my distribution, please contact me.
>>
>>BTW, I have tested all the non-interactive scripts with SciTE, a text editor 
>>supporting Lua syntax highlighting and script running (it capture the 
>>results). It also have an experimental Lua scripting extension, but it is not 
>>yet integrated to the official release (it is only in the CVS). I didn't tried 
>>it yet, but it won't be long now...
>>http://www.scintilla.org/
>>
>>Regards.
>>
>>¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯
>>Philippe Lhoste (Paris -- France)
>>Professional programmer and amateur artist
>>http://jove.prohosting.com/~philho/
>>http://philho.multimania.com/
>>_.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._
>
>Thanks Phillipe.  Unfortunately, the last link does
>not seem to be working.
>
>Regards sns
>
Just to clarify.  I meant the link to your
binaries Phillipe.

Thanks.

sns

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RE: Win32 binaries and MSVC6 projects

Philippe Lhoste-2
In reply to this post by Philippe Lhoste-2
[hidden email] wrote:

>Thanks Phillipe.  Unfortunately, the last link does
>not seem to be working.
...
>Just to clarify.  I meant the link to your
>binaries Phillipe.

Thanks for your interest. It is working, at least for me, today. Now, perhaps 
you tried to use an automated downloader. Unfortunately, ProHosting has a 
policy to display a download page for each link to a binary file, so they can 
display an ad :-(.
I wonder how it reacts if I link to a download Perl script...
Well, at least PH offers me Perl scripting, even if I don't use this 
capability yet. And it have a better Perl library than Virtual Avenue, which 
have the same policy anyway. Aw, I suppose they have to earn some money to pay 
the servers...

Wolfgang Lipp wrote:

>I'm sure everybody here is aware of the zeus editor for windows, to be found
>at www.zeusedit.com. It doesn't
>only support Lua hiliting, it has Lua as one of its integrated scripting
>languages. It does not support folding,
>and the interface looks like it still needs some work at places, but it
>appears otherwise to be pretty capable. Check it out. A pity it isn't
>cross-platform.

Well, Zeus is surely an excellent editor. SciTE have at least two advantages 
over it: it is free, and open-source. It is still rough on the interface side, 
since it is primarily a demo container for the Scintilla text editor 
component, but we are working to improve it ;-)
Another advantage: it works on Win32 and GTK+ platforms (and wxWindows too, I 
think). And it does a decent folding, supports tooltips and auto-completion, 
etc. And it will support Lua 4.0, if I work hard enough ;-)
Well, I mainly mentioned it because, unlike Zeus, it wasn't mentioned in the 
"Projects using Lua" page (http://www.tecgraf.puc-rio.br/lua/uses.html).
Anyway, text editors are a very subjective topic: everybody like his, once you 
have found one fitting your needs, habits, likes and dislikes, etc. It is 
mainly a matter of taste. But you can always change if you find a better one, 
that's why a link to a new editor is always welcome :-)

PS.: I have took a deeper look at the Zeus site. I like the links to useful 
(and mostly free) tools and fonts. I also like the fact they publish the 
script interface.
I like less the price :-(, even more costly than UltraEdit (which I don't like 
much). Less costly than Slick Edit, though!
Anyway, if I use a lot the keyboard on my editor, I also use a lot the mouse 
(double-click, drag'n'drop, etc.). So as they say, it is not an editor for me 
;-)

Thomas Praxl wrote:

>Subject: Re: Lua-Website

>I found a nice wiki-implementation: swiki. The only inconvenient thing is
>that everyone, who wants to edit it, has to SignUp once.
>But this swiki gives us more security than most of the others do.
>For each topic there´s a history. So if anyone deletes a topic or destroys
>it, you can look at the older versions. And there is the possibility to
>"roll back" a topic -> this restores an older version.
>Swiki has pretty easy syntax and is able to interpret html.

>http://people.freenet.de/luaweb

>Since I´m out of time, the link to swiki is still missing. But I added one
>in the introducing text.

I like your idea of a Lua developper site. I am not a big fan of frames, but I 
can live with them, and I understand their interest since you want to 
integrate external services (BBS, Wiki Wiki) into your site. I didn't knew 
there were Wiki Wiki hosters, BTW.
The design is nice...
I would suggest to choose another title for the page. Something like "The Lua 
developer site", for example. Don't forget that the title is what is used when 
you create a bookmark (at least in IE). You don't want to make any confusion 
with the TecGraf site, of course.
Perhaps a better choice for the site would have been to open an account on a 
hoster supporting Perl scripting (or PHP). They are a number of good free BBS 
(Discus or YaBB, for example), and probably good Wiki Wikis too.
But I understand it is much more work, and I know it is always a rare resource 
among us...

PS.: I have took a look at this Swiki site, it is nice and well done. I like 
the capability to make links with spaces. Tradionnal Wiki Wikis are more 
restricted, using only names like LuaWeb to automatically generate links.
Sorry Thomas, I have done some "noise" in the history of the main page, as I 
played to try and put a link on the main logo. I have finally gave up and left 
the page untouched...

Regards.

¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/
http://philho.multimania.com/
_.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._.·´¯`·._


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Editors [was Re: Win32 binaries and MSVC6 projects]

reed mideke
In reply to this post by Philippe Lhoste-2
Philippe Lhoste wrote:
[...]
> BTW, I have tested all the non-interactive scripts with SciTE, a text editor
> supporting Lua syntax highlighting and script running (it capture the
> results). It also have an experimental Lua scripting extension, but it is not
> yet integrated to the official release (it is only in the CVS). I didn't tried
> it yet, but it won't be long now...
> http://www.scintilla.org/
>
Another execellent editor with LUA syntax coloring is Vim
http://www.vim.org

It doesn't have a lua interface yet, but it should be pretty easy
add since they already have optional perl and python.

--
Reed Mideke                  rfm(at)cruzers.com
If that doesn't work:        rfm(at)portalofevil.com 
InterBase build instructions: www.cruzers.com/~rfm