I'm putting together an outline for a Lua tutorial at the Xtreme Games
Developer's miniConference (xgdc).
While I'm no LUA expert, I'd really like to evangelize the system
to those attending.
The format is ~50 minutes of talk, and there's alot of ground to cover
(I'm thinking of requesting two slots ;-)
I've put up the abstract and outline for the course on my web site,
and I'd like to get comments from this list about them. Have I missed
something big? Do you think I'm trying to cover too much ground?
Do I have bad ordering on some topics?
The talk will cover Lua 4.1, which I expect to be generally available--or i
very close to it--by the time the conference rolls around (September 29-30).
The URL for the outline and abstract is:
For those interested in the conference, which is held at the Santa Clara
Convention Center (in the Silicon Valley, CA), check out http://www.xgdc.com
Mike Cuddy ([hidden email], MC312), Programmer, Daddy, Human.
Fen's Ende Software, Redwood City, CA, USA, Earth, Sol System, Milky Way.
Now I lay me down to sleep / CVS, I pray, my code to keep.
If disks crash before I wake: / format, newfs, cvs up, make.
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> -----Original Message-----
> From: Michael Cuddy
> I've put up the abstract and outline for the course on my web site,
> and I'd like to get comments from this list about them. Have I missed
> something big?
In outline section 1A, I would add:
5. vs Java
6. vs roll-your-own/Lex/YACC
#5 because of Ron Huebner's work with Java as a scripting language.