Looking for ideas to lower binding overhead for lua-re2. in plain-text)

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Looking for ideas to lower binding overhead for lua-re2. in plain-text)

lua.greatwolf
> Out of interest, what were the final C++/Python/Lua benchmark results?
>

After the fix, rerunning those 10 iterations with "countmatch" completes in ~14.0738s which is
almost the same speed as C++! I am quite satisfied with the results :)